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Introduction

The following ringtones are in our handsets

( linked sound files must not be used for production )

RingtonesMelody size

R700 H / S700H / SL800H

01 Signal (14 Byte)14x
02 Memo (14 Byte)14x
03 Down (38 Byte)38x
04 Vibe (38 Byte)38x
05 Egg (40 Byte )40x
06 Gigaset (70633 Byte)70633x
07 Super 4 (52 Byte)52x
08 Set (16 Byte)16x
09 Tone One (21600 Byte)21600x
10 Step to B (40000 Byte)40000x
11 Sim (64000 Byte)64000x
12 P_Cut (25575 Byte)25575x
13 T_Cup (104000 Byte)104000x
14 Piano (60417 Byte)60417x
15 Dunken (4800 Byte)4800x

16 Evolve (307200 Byte)

307200x
17 Authumn (176552 Byte)176552x
18 Twelve (160000 Byte)160000x
19 Smile (192000 Byte)192000x
20 Flightzone (323368 Byte)323368x
21 Waste (323368 Byte)323368x
22 Green Tea (96000 Byte)96000x
32000x
~170x
27334x

26 Fountain (~ 450 Byte mc )

~450x

27 Alarm 1 SM_MEL_3_4_5_ALU_POLY_INCODE (short 4488 Byte)

4488x

28 Alarm 2 SM_MEL_3_4_5_AL1_POLY_INCODE (16000 Byte)

16000x
29 Alarm 3
x
30 Alarm 4
x
31 Alarm 5
x
32 Alarm 6
x
~15696x

34 DR1 bellcore-dr1 (48000 Byte G722)  (~10 byte when implemented in melody control)

48000
10(mc)

x

35 DR2 bellcore-dr2 (48000 Byte G722) (~18 byte when implemented via melody control)

48000
18(mc)

x

36 DR3 bellcore-dr3 (48000 Byte G722) ( ~ 26 byte when implemented via melody control )

48000
26(mc)

x

37 DR4 bellcore-dr4 (48000 Byte G722) ( ~ 26 byte when implemented via melody control )

48000
26(mc)
x

38 DR5 bellcore-dr5 (48000 Byte G722) (~10-20 byte when implemented via melody control )

48000
10-20(mc)
x
Distinctive ringLine ID before SW 2.26Line ID with SW 2.26 or higherDefault ringtones
InternalinternalinternalDown
Externalexternal0x01Gigaset
GroupN.A.0x02Tone One
DoorN.A.0x03smile
EmergencyN.A.0x04Vibe
OptionalN.A.0x05Step to B
Alarm LowN.A.0x09DR2
Alarm MediumN.A.0x10DR3
Alarm HighN.A.0x11Alarm1
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